bmor8a.pl I had to round some heights by 0.1399555 units. I had to round some depths by 0.1600351 units. bmor8r.pl LIG character examined by '055 had no CHARACTER spec. I had to round some heights by 0.2249756 units. I had to round some depths by 0.1549702 units. bmori8a.pl I had to round some heights by 0.1250000 units. I had to round some depths by 0.1400156 units. bmori8r.pl LIG character examined by '055 had no CHARACTER spec. I had to round some heights by 0.2149658 units. I had to round some depths by 0.1549702 units. bmoro8r.pl LIG character examined by '055 had no CHARACTER spec. I had to round some heights by 0.2249756 units. I had to round some depths by 0.1549702 units. bmor7t.vpl I had to round some heights by 0.0600004 units. I had to round some depths by 0.0549955 units. bmor8t.vpl I had to round some heights by 0.2050152 units. I had to round some depths by 0.1199951 units. bmorc7t.vpl I had to round some heights by 0.0850201 units. I had to round some depths by 0.0600004 units. bmorc8t.vpl I had to round some heights by 0.2349854 units. I had to round some depths by 0.1199951 units. bmori7t.vpl I had to round some heights by 0.0650005 units. I had to round some depths by 0.0750151 units. bmori8t.vpl I had to round some heights by 0.1999502 units. I had to round some depths by 0.1000357 units. bmoro7t.vpl I had to round some heights by 0.0600004 units. I had to round some depths by 0.0549955 units. bmoro8t.vpl I had to round some heights by 0.2050152 units. I had to round some depths by 0.1199951 units.