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sf::SoundBuffer Class Reference
Audio module

Storage for audio samples defining a sound. More...

`#include <SoundBuffer.hpp>`

Inheritance diagram for sf::SoundBuffer:

## Public Member Functions

| SoundBuffer ()
| Default constructor. More...
| SoundBuffer (const SoundBuffer &copy)
| Copy constructor. More...
| ~SoundBuffer ()
| Destructor. More...
bool | loadFromFile (const std::string &filename)
| Load the sound buffer from a file. More...
bool | loadFromMemory (const void *data, std::size_t sizeInBytes)
| Load the sound buffer from a file in memory. More...
bool | loadFromStream (InputStream &stream)
| Load the sound buffer from a custom stream. More...
bool | loadFromSamples (const Int16 *samples, Uint64 sampleCount, unsigned int channelCount, unsigned int sampleRate)
| Load the sound buffer from an array of audio samples. More...
bool | saveToFile (const std::string &filename) const
| Save the sound buffer to an audio file. More...
const Int16 * | getSamples () const
| Get the array of audio samples stored in the buffer. More...
Uint64 | getSampleCount () const
| Get the number of samples stored in the buffer. More...
unsigned int | getSampleRate () const
| Get the sample rate of the sound. More...
unsigned int | getChannelCount () const
| Get the number of channels used by the sound. More...
Time | getDuration () const
| Get the total duration of the sound. More...
SoundBuffer & | operator= (const SoundBuffer &right)
| Overload of assignment operator. More...

## Friends

class | Sound

## Detailed Description

Storage for audio samples defining a sound.

A sound buffer holds the data of a sound, which is an array of audio samples.

A sample is a 16 bits signed integer that defines the amplitude of the sound at a given time. The sound is then reconstituted by playing these samples at a high rate (for example, 44100 samples per second is the standard rate used for playing CDs). In short, audio samples are like texture pixels, and a sf::SoundBuffer is similar to a sf::Texture.

A sound buffer can be loaded from a file (see loadFromFile() for the complete list of supported formats), from memory, from a custom stream (see sf::InputStream) or directly from an array of samples. It can also be saved back to a file.

Sound buffers alone are not very useful: they hold the audio data but cannot be played. To do so, you need to use the sf::Sound class, which provides functions to play/pause/stop the sound as well as changing the way it is outputted (volume, pitch, 3D position, ...). This separation allows more flexibility and better performances: indeed a sf::SoundBuffer is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a sf::Sound is a lightweight object, which can use the audio data of a sound buffer and change the way it is played without actually modifying that data. Note that it is also possible to bind several sf::Sound instances to the same sf::SoundBuffer.

It is important to note that the sf::Sound instance doesn't copy the buffer that it uses, it only keeps a reference to it. Thus, a sf::SoundBuffer must not be destructed while it is used by a sf::Sound (i.e. never write a function that uses a local sf::SoundBuffer instance for loading a sound).

Usage example:

// Declare a new sound buffer
sf::SoundBuffer buffer;
// Load it from a file
if (!buffer.loadFromFile("sound.wav"))
{
// error...
}
// Create a sound source and bind it to the buffer
sf::Sound sound1;
sound1.setBuffer(buffer);
// Play the sound
sound1.play();
// Create another sound source bound to the same buffer
sf::Sound sound2;
sound2.setBuffer(buffer);
// Play it with a higher pitch -- the first sound remains unchanged
sound2.setPitch(2);
sound2.play();
sf::SoundBuffer
Storage for audio samples defining a sound.
Definition: SoundBuffer.hpp:50
sf::SoundBuffer::loadFromFile
bool loadFromFile(const std::string &filename)
Load the sound buffer from a file.
sf::SoundSource::setPitch
void setPitch(float pitch)
Set the pitch of the sound.
sf::Sound
Regular sound that can be played in the audio environment.
Definition: Sound.hpp:46
sf::Sound::play
void play()
Start or resume playing the sound.
sf::Sound::setBuffer
void setBuffer(const SoundBuffer &buffer)
Set the source buffer containing the audio data to play.

See also
  sf::Sound, sf::SoundBufferRecorder

Definition at line 49 of file SoundBuffer.hpp.

## Constructor & Destructor Documentation

## ◆ SoundBuffer() [1/2]

sf::SoundBuffer::SoundBuffer | ( |  | ) |

Default constructor.

## ◆ SoundBuffer() [2/2]

sf::SoundBuffer::SoundBuffer | ( | const SoundBuffer & | copy | ) |

Copy constructor.

Parameters

  copy | Instance to copy

## ◆ ~SoundBuffer()

sf::SoundBuffer::~SoundBuffer | ( |  | ) |

Destructor.

## Member Function Documentation

## ◆ getChannelCount()

unsigned int sf::SoundBuffer::getChannelCount | ( |  | ) | const

Get the number of channels used by the sound.

If the sound is mono then the number of channels will be 1, 2 for stereo, etc.

Returns
  Number of channels

See also
  getSampleRate, getDuration

## ◆ getDuration()

Time sf::SoundBuffer::getDuration | ( |  | ) | const

Get the total duration of the sound.

Returns
  Sound duration

See also
  getSampleRate, getChannelCount

## ◆ getSampleCount()

Uint64 sf::SoundBuffer::getSampleCount | ( |  | ) | const

Get the number of samples stored in the buffer.

The array of samples can be accessed with the getSamples() function.

Returns
  Number of samples

See also
  getSamples

## ◆ getSampleRate()

unsigned int sf::SoundBuffer::getSampleRate | ( |  | ) | const

Get the sample rate of the sound.

The sample rate is the number of samples played per second. The higher, the better the quality (for example, 44100 samples/s is CD quality).

Returns
  Sample rate (number of samples per second)

See also
  getChannelCount, getDuration

## ◆ getSamples()

const Int16 * sf::SoundBuffer::getSamples | ( |  | ) | const

Get the array of audio samples stored in the buffer.

The format of the returned samples is 16 bits signed integer (sf::Int16). The total number of samples in this array is given by the getSampleCount() function.

Returns
  Read-only pointer to the array of sound samples

See also
  getSampleCount

## ◆ loadFromFile()

bool sf::SoundBuffer::loadFromFile | ( | const std::string & | filename | ) |

Load the sound buffer from a file.

See the documentation of sf::InputSoundFile for the list of supported formats.

Parameters

  filename | Path of the sound file to load

Returns
  True if loading succeeded, false if it failed

See also
  loadFromMemory, loadFromStream, loadFromSamples, saveToFile

## ◆ loadFromMemory()

bool sf::SoundBuffer::loadFromMemory | ( | const void * | data,
|  | std::size_t | sizeInBytes
| ) |  |

Load the sound buffer from a file in memory.

See the documentation of sf::InputSoundFile for the list of supported formats.

Parameters

  data | Pointer to the file data in memory
  sizeInBytes | Size of the data to load, in bytes

Returns
  True if loading succeeded, false if it failed

See also
  loadFromFile, loadFromStream, loadFromSamples

## ◆ loadFromSamples()

bool sf::SoundBuffer::loadFromSamples | ( | const Int16 * | samples,
|  | Uint64 | sampleCount,
|  | unsigned int | channelCount,
|  | unsigned int | sampleRate
| ) |  |

Load the sound buffer from an array of audio samples.

The assumed format of the audio samples is 16 bits signed integer (sf::Int16).

Parameters

  samples | Pointer to the array of samples in memory
  sampleCount | Number of samples in the array
  channelCount | Number of channels (1 = mono, 2 = stereo, ...)
  sampleRate | Sample rate (number of samples to play per second)

Returns
  True if loading succeeded, false if it failed

See also
  loadFromFile, loadFromMemory, saveToFile

## ◆ loadFromStream()

bool sf::SoundBuffer::loadFromStream | ( | InputStream & | stream | ) |

Load the sound buffer from a custom stream.

See the documentation of sf::InputSoundFile for the list of supported formats.

Parameters

  stream | Source stream to read from

Returns
  True if loading succeeded, false if it failed

See also
  loadFromFile, loadFromMemory, loadFromSamples

## ◆ operator=()

SoundBuffer & sf::SoundBuffer::operator= | ( | const SoundBuffer & | right | ) |

Overload of assignment operator.

Parameters

  right | Instance to assign

Returns
  Reference to self

## ◆ saveToFile()

bool sf::SoundBuffer::saveToFile | ( | const std::string & | filename | ) | const

Save the sound buffer to an audio file.

See the documentation of sf::OutputSoundFile for the list of supported formats.

Parameters

  filename | Path of the sound file to write

Returns
  True if saving succeeded, false if it failed

See also
  loadFromFile, loadFromMemory, loadFromSamples

## Friends And Related Function Documentation

## ◆ Sound

friend class Sound

friend

Definition at line 228 of file SoundBuffer.hpp.

The documentation for this class was generated from the following file:

- SoundBuffer.hpp